Students travel through five eras of artificial intelligence, inspect 15 landmark objects, answer concept questions, rebuild key technologies, navigate a knowledge maze, and practice responses to misinformation, privacy, bias, deepfakes, and unsafe automation.
Ready-to-use classroom resources
The student worksheet and separate teacher answer key are available now. Open them, download the HTML or print them to PDF using your browser. Adapt the session to your group.
Three observable learning goals
- Explain a historical change: choose a machine or object, identify its period and explain what it made possible.
- Separate training from inference: use an example to distinguish data, fitting a model and applying it to a new input.
- Justify a precaution: propose a source check or permission that fits the consequence of an AI error or action.
A suggested 45–60 minute lesson
This timing is a planning suggestion, not a classroom-tested duration. Choose two or three rooms for a shorter session; finishing the whole game is not required.
- Before playing — 5 minutes: ask learners to write one sentence answering “What is AI?” and one question they want the museum to answer.
- Explore — 25–35 minutes: play individually or in pairs. “Discovery” mode gives more time; “Challenge” increases the game difficulty.
- Compare — 10 minutes: pairs share one object, one technical idea, and one limitation they remember.
- Exit ticket — 5 minutes: ask learners to complete: “An AI model is…”, “One reason it can be wrong is…”, and “Before I trust an important answer, I will…”
Choose a focused route
History and learning
Compare Turing, the perceptron and Deep Blue.
Text and evidence
Explore generation and why fluency does not prove truth.
Models and actions
Discuss tools, observations and permission to act.
Read the guides
Use the source-backed explanations before or after playing.
Discussion questions
- Why is Deep Blue’s chess ability different from a general-purpose assistant?
- What did faster hardware change — and what did it not solve?
- Why can a fluent generated answer still be false?
- When should an AI system ask a person before taking an action?
- Which uses of AI require the strongest evidence and oversight?
Accessibility and privacy notes
The experience supports keyboard, mouse, and touch controls, includes reduced-motion handling, and offers six interface languages. It stores progress, language, difficulty, and sound settings locally in the browser. Optional analytics are not loaded until consent is given. Educators should still test the game on their institution’s devices and network before a session.
Educator questions
Do students need an account?
No. The game opens directly in a modern browser and saves progress locally on that device.
Can students play in pairs?
Yes. Pair play works well when one learner controls the character and the other explains clues, then they switch roles.
Is there a correct age range?
The game is written for curious beginners and uses short explanations, but reading level and game difficulty vary by learner. Preview it first for your group.
Can I link directly to the learning guides?
Yes. The AI learning guide provides readable explainers that can be assigned before or after the game.
Continue with the companion in ChatGPT
Explore museum themes, ask questions and test your understanding with quizzes in ChatGPT. The companion and the game keep separate progress.
Discover the ChatGPT companionContent reviewed: 6 September 2026. Navigation and resources updated: 1 October 2026. Project method and limits.